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How I think & work

Behind every project is a way of thinking. Here I write about what interests me — on design, strategy, and building teams.

 Friction by design

Friction by design

UX design treats friction as a problem to solve. Sometimes it's part of solution. The difficulty is not removing it — it's knowing when to leave it alone.

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Simplicity is not a trend

Simplicity is not a trend

Simplicity is not a visual style — it is a way of thinking about what a product is actually for. Four strategies that still hold up.

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Designing for the bigger picture

Designing for the bigger picture

Putting the user first was a good idea — until it wasn't. A reflection on what responsible design might look like when you zoom out.

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What's your problem?

What's your problem?

Speed at the wrong moment is expensive. If you solve the wrong problem well, you have still solved the wrong problem.

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Products people love to use

Products people love to use

Good functionality and a clean interface are now the baseline. The question is no longer whether your product works — it is whether people actually want to use it.

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Why design trends are worth understanding — but not following

Why design trends are worth understanding — but not following

Trend lists are everywhere. But a list of visual styles without context is like a weather forecast without understanding what causes weather.

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How to write design principles that actually work

How to write design principles that actually work

Done well, design principles give a team a shared language. Done badly, they are a list of adjectives on a wall that nobody looks at. The difference is usually in how they are made.

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Turning Ideas into Products

Turning Ideas into Products

Most projects start with the wrong question. Here is how I think about moving from a rough idea to something people actually want to use.

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